/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Herod
 SD%Complete: 95
 SDComment: Should in addition spawn Myrmidons in the hallway outside
 SDCategory: Scarlet Monastery
 EndScriptData */

#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"

#define SAY_AGGRO                   -1189000
#define SAY_WHIRLWIND               -1189001
#define SAY_ENRAGE                  -1189002
#define SAY_KILL                    -1189003
#define EMOTE_ENRAGE                -1189004

#define SPELL_RUSHINGCHARGE         8260
#define SPELL_CLEAVE                15496
#define SPELL_WHIRLWIND             8989
#define SPELL_FRENZY                8269

#define ENTRY_SCARLET_TRAINEE       6575
#define ENTRY_SCARLET_MYRMIDON      4295

class boss_herod: public CreatureScript {
public:
    boss_herod() :
            CreatureScript("boss_herod") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_herodAI(pCreature);
    }

    struct boss_herodAI: public ScriptedAI {
        boss_herodAI(Creature *c) :
                ScriptedAI(c) {
        }

        bool Enrage;

        uint32 Cleave_Timer;
        uint32 Whirlwind_Timer;

        void Reset() {
            Enrage = false;
            Cleave_Timer = 12000;
            Whirlwind_Timer = 60000;
        }

        void EnterCombat(Unit * /*who*/) {
            DoScriptText(SAY_AGGRO, me);
            DoCast(me, SPELL_RUSHINGCHARGE);
        }

        void KilledUnit(Unit * /*victim*/) {
            DoScriptText(SAY_KILL, me);
        }

        void JustDied(Unit* /*killer*/) {
            for (uint8 i = 0; i < 20; ++i)
                me->SummonCreature(ENTRY_SCARLET_TRAINEE, 1939.18f, -431.58f,
                        17.09f, 6.22f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,
                        600000);
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //If we are <30% hp goes Enraged
            if (!Enrage && !HealthAbovePct(30)
                    && !me->IsNonMeleeSpellCasted(false)) {
                DoScriptText(EMOTE_ENRAGE, me);
                DoScriptText(SAY_ENRAGE, me);
                DoCast(me, SPELL_FRENZY);
                Enrage = true;
            }

            //Cleave_Timer
            if (Cleave_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_CLEAVE);
                Cleave_Timer = 12000;
            } else
                Cleave_Timer -= diff;

            // Whirlwind_Timer
            if (Whirlwind_Timer <= diff) {
                DoScriptText(SAY_WHIRLWIND, me);
                DoCast(me->getVictim(), SPELL_WHIRLWIND);
                Whirlwind_Timer = 30000;
            } else
                Whirlwind_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

class mob_scarlet_trainee: public CreatureScript {
public:
    mob_scarlet_trainee() :
            CreatureScript("mob_scarlet_trainee") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new mob_scarlet_traineeAI(pCreature);
    }

    struct mob_scarlet_traineeAI: public npc_escortAI {
        mob_scarlet_traineeAI(Creature *c) :
                npc_escortAI(c) {
            Start_Timer = urand(1000, 6000);
        }

        uint32 Start_Timer;

        void Reset() {
        }
        void WaypointReached(uint32 /*uiPoint*/) {
        }
        void EnterCombat(Unit* /*who*/) {
        }

        void UpdateAI(const uint32 diff) {
            if (Start_Timer) {
                if (Start_Timer <= diff) {
                    Start(true, true);
                    Start_Timer = 0;
                } else
                    Start_Timer -= diff;
            }

            npc_escortAI::UpdateAI(diff);
        }
    };
};

void AddSC_boss_herod() {
    new boss_herod();
    new mob_scarlet_trainee();
}
